An odd design decision, and one it would be great to see patched out at a later date. This is a direct result of the aspect ratio not matching the screen size, however this is only apparent in the menus themselves. Last on my list, and a rather unusual one, is that the menus in Zombie Driver: Immortal Edition are difficult to read. Mapping the right stick to aim your weapon would have alleviated this, and I believe, made the Story Mode much more smooth, and therefore enjoyable, as a result. You can only shoot the way you are facing, and thus it means there are times where you are moving back and forth to get into position which makes for a rather unnatural experience. My second critique, which I later found to not apply to the other game modes, was the inability to aim your weapon. To the credit of the developers, they have tried to combat this by mixing up the objectives, but I think it was inevitable given the concept of the game. All too soon I found the missions to be lacking in engagement and I was just going through the motions. For one, I felt that whilst the narrative developed over time, the missions themselves did not. It was pleasing to see that my upgrades had a direct effect on the gameplay, and I was keen to earn as much as I could to improve my chances of success.īefore playing the other elements of this title, I had a few issues which were hindering my enjoyment of the game. You can upgrade the ability to drive through groups of zombies, improve your resistance to attacks, and make your weapons even more powerful. There is the usual focus on speed, weaponry and armour. At this point, you will be informed as to whether you have successfully unlocked one of the 13 vehicles available, and can then proceed to the car and weapon upgrade screen. The concept of shoot on sight is still apparent here though too.Īt the end of each mission, your statistics are displayed, including: time played, your highest combo multiplier and the total cash earned. There is the odd boss battle or two, and these highlight the creativity of the developers in designing the NPCs. Once defeated, you will then collect the survivors and return them to base. Commonly, there is more than one location to visit to complete the primary objective, and it often requires you to defeat a horde of zombies that are attacking innocent victims. Your earnings can then be spent on upgrading your vehicles. There is an added incentive to hit as many zombies in the undead-ridden city as the Mayor has promised cash for every zombie annihilated. The gameplay itself is relatively simple: make your way to the objective, mowing down anything in your path, and making use of weapon and health pickups along the journey to aid you. This proved to be an easy and informative way to set the scene, rather fitting as the story wasn’t that interesting or engaging. As well as this, a voiceover from your mission operative informs you as to what the objectives are and why. Shared across one screen, the briefing included a written letter, a picture of the objective and a map indicating the locations. Each mission had primary and secondary objectives, and these were explained to me during the short briefing given at the start of each mission. As I progressed from mission to mission, I found the levels to be both short and purposeful. I started with the Story Mode, predominantly because it is first on the list of options from the main menu but also because, ordinarily, the story is the main focus of a game. Achieve at least a bronze medal in order to unlock the next map, of which there are 9. Slaughter: Seen before either as ‘Horde’ mode or ‘Waves’, the objective is to score as many points as possible with wave after wave of enemy. There are 31 missions available alongside sub-quests and bonus objectives to complete.īlood Race: Offering a tournament of events ranging from standard races with weapons, elimination battles, and endurance races involving checkpoints, the scores are calculated after each event and the winner is crowned at the end of the tournament. Story Mode: Your atypical mission-based storyline justifying the reasons why, during a zombie apocalypse, you are a lone fighter on a mission to rid the city of the undead. The three-game modes on offer are as follows: It is far from perfect, for reasons I will divulge, but it offers a unique twist on the zombie slaughter genre and provides a fix for anyone interested in zombies, driving, or ideally, the two combined.ĮXOR Studios have included in this ‘Immortal Edition’ all of the game modes from the previous iteration, along with every piece of downloadable content that was released. For fear of losing you early to cries of ‘yet another poor zombie port from a previous generation of consoles, I am going to cut to the chase: Zombie Driver is worth playing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |