As long as you do not get greedy you can hide it. If you knew there was a sniper you just had to make sure you drive your bike/jeep in a fake sweep pattern towards the sniper. When I did my research it was easy to hide the hack. No fancy file work, just a good ole double click. I did some map hack research and it's pathetically easy to use one. The bottom line is that until Relic gets serious about addressing the issue, the problem will continue to grow.Īnd incidentally, guys who "luckily" run into your snipers with their engineers more than once while conveniently having that "sixth sense" to only camouflage their snipers when your snipers are moving up? Well, if you think they're legit then you deserve to play with them. But lately I've seen enough blatant stuff in 2vs2 Auto (such as a guy on *my* team who straight up told me he was maphacking as he pinged stuff in the fog of war for me to hit with Nebels) that I really just don't even care anymore. Unfortunately, there's nothing you can do about it, nothing Relic will do about it (believe me, I have reported dozens of people who did shit like attack ground on my camo'ed snipers with tanks, etc.), and not much anyone else can do about it.įor a while it has been true that there is a much lower percentage of cheaters in Automatch (or at least, they are MUCH more careful about giving it away), while Custom Games have become an absolute nightmare of people who will not only abuse maphack as hard as they can, but actually brag about it because Relic simply does not care. If you suspect your opponent is maphacking, you might damn well be right. That's just lag (which this game handles very poorly). There's no cheat that lets you screw up your opponent's commands. I do know there are hacks that will cause a sync error, let you see camo'ed units and stuff in the fog, and a hack that shows you how many resources your opponents have. That said, take it from someone who knows, there is no "fog of war indirect fire spread" hack out there. Bottom line is that you can never *prove* the guy was cheating, so you have to make a judgment based on all of the evidence. ![]() In every competitive multiplayer game I've ever played, there has been some form of cheating, and I've found that the community will *always* pretend it doesn't exist until someone gets caught red handed. Tig, a lot of people here are in denial and will tell you everything is legit. Suppose so mate.Sounds as if he is maphacking then by what you are saying. This post has been edited by Tigmyth: Aug 18 2011, 20:11 PM Not really relevant, I guess, but at the time it just added to my suspicion that the game was not entirely "kosher". I had to eventually hit Esc and select another unit then reselect my pioneer to get him to respond. ![]() I would select the pioneer, click to send it to the tank but instead it would just switch to the building menu for my T2 building. On a side note the game was also buggy as hell with attack orders turning into move orders and on one occasion all attempts to send a pioneer to repair a tank failed. I know many people throw the cheat accusation around too easily and so I thought I would start a discussion to see if there were hard and fast ways of determining a map hack. In all honesty I do feel kinda bad for accusing him of hacking as I have only suspicion and no real proof and this is why I raised the topic here. ![]() In my experience when I have used arty to bombard the enemy base without having a forward observer the spread has been awful with just about every building taking at least some damage but in this case all his shots seemed to hit their target or very close to it. Then the same occurred when my T4 building went up (though to be fair to him he knew the location of it after a base rape attempt) with lots of shots into the FOW hitting it with amazing accuracy. He had mortar fire landing within a very small area (exactly where my guys were in the FOW) and on map arty being fired from his base to mine (Angoville) with 4 of the 6 shots striking my HQ building and the other 2 landing very close to it on several occasions. My main concern was actually the spread, or rather lack of, when firing indirect weaponry into the fog of war. He ran straight into a sniper that had only just hit the field on two separate occasions though this could just have been luck or a bad path choice by me. This was the last straw that made me accuse him. That was the first thing I checked in the replay, he never had a single cloaked unit all game.īesides a cloaked sniper wouldn't help him to send his flame engineers on a bee-line to a cloaked PAK that had never fired or revealed itself in its current position. Be careful that the guy doesnt just have a sniper scouting for him,before accusing him of cheating.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |